![]() ![]() However, I tried to apply Shocking Grasp to Wayang Spellhunter and found that there was only one version of it listed in the wizards list. Its minus -1 from Magical Lineage, and -1 from Metamagic Master applied to Persistent Spell, making it 0, and Dazing Spell, making it +1, in addition with the 3rd spell level, such as Fireball 4.If Im not mistaken. So I went back and checked the spells that I had selected and found that when selecting the topmost version of the spell that it worked for Magical Lineage. Scrying is either useless or mandatory depending on the campaign in my experience. Animal Growth is pretty good if you have an animal companion and the room to maneuver. Magical Lineage and Wayang Spellhunter really make a lot of difference. I like it (Air Geyser is a 3rd level I like too, same idea)Ģ = Wood Shape - This spell is so friggin' useful.ģ = Stone Shape - Like Wood Shape but generally even more useful.Ĥ = Freedom of Movement - Long Duration, and ultimate defense, a little situational, but don't leave home without it.ĥ = Baleful Polymorph - This is just funny when it works.ħ = Transmute Metal to Wood (combine with Wood Shape or Warp Wood)ģrd level is VERY hard for me: Greater Longstrider, Call Lightning, Greater Magic Fang, Meld into Stone, and Resist Energy, Communal are all amazing to me. of Old (+1 all saves vs spells & poison), Fate's Favored (+1 to all luck bonuses), Magical Lineage (-1 metamagic costs for 1 spell), Wayang Spellhunter (-1 metamagic cost for 1 spell 3rd level or lower), Hedge Magician (-5 crafting costs), Eastern Mysteries (1/day: +2 to spell DC) among others really do too much for 1 trait. Each of these is -1, though, for a total of -2, so your final level is 6. Dazing Call Lightning is decent for a 6th, good for a 5th, and insane for a 4th. What's particularly fun would be applying both of them to Fireball, using Admixture to change energy types on the fly, and attaching Dazing Spell. Each one of them gives you a total -1 metamagic adjustment to a spell, but Wayang Spellhunter only works on spells of 3rd level or lower. ![]() When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would. Also keep in mind Wayang Spellhunter and Magical Lineage (). They take fire damage, hit the celing and take falling damage, hit the floor and take falling damage. Wayang Spellhunter: You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Yell at me if you have to, I'm making two lists.I'm also avoiding the obvious ones that everyone else has already mentionedĠ = Create Water (Detect Magic already mentioned)Ģ = Tar Ball(UM) - No save or resistance -2 to DEXģ = Mad Monkeys(UM) - Damaged, nauseated, deafened and disarmed all at the same time? Yes please.Ĥ = Geyser (APG) - Use in a cave or indoors. I know the rules say to list one, but I can't. A human could take the Draconic Heritage alternate racial trait instead of skilled to get 10ft of darkvision (enough since this spell only has a 10ft radius), spend both feats to pick up Umbral spell and it's prerequisite Tenebrous spell at level 1, and grab wayang spellhunter and magical lineage to reduce the level increase to 0.
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